This is a short tutorial on how to create a map control in Aurelia.js application. I am using the Leaflet library with custom tile source and I also show the way to implement your own overlay layer. Here is what my map looks like:


So, I assume you already have an existing Aurelia application, and let's start.

Install Leaflet

The following command will install Leaflet module to the application:

jspm install leaflet

If you are using TypeScript, don't forget to add type definitions

tsd install leaflet

Define a Map Component

Create a new map.html file and put the following contents there:

  <require from="leaflet/dist/leaflet.css"></require>
  <div id="mapid" style="height: 100%"></div>

We import the CSS required by leaflet and define the div element to host the map in. Then, create a new map.js file (or map.ts for typescript), here is the minimum code:

export class Map {

Load the Map with Tiles

First, import the leaflet module in your codebehind:

import * as L from 'leaflet';

Now, define the attached function, which would be called by Aurelia when control's HTML is loaded, and make a map there:

export class Map {
  attached() {
    let map ='mapid').setView([51.505, -0.09], 13);

    let urlTemplate = 'http://{s}{z}/{x}/{y}.png';
    map.addLayer(L.tileLayer(urlTemplate, { minZoom: 4 }));

The example above uses the URL template of Open Street Maps as per the Leaflet's tutorial, but I needed to use our privately hosted maps, so I changed it to something like:

let urlTemplate = '{z}&x={x}&y={y}';
map.addLayer(L.tileLayer(urlTemplate, { minZoom: 4, zoomOffset: 8 }));

The zoomOffset parameter was required to fix impedance mismatch of zoom levels.

Custom Overlay Layer

For our custom maps we needed to show two layers on top of each other:

  • The usual tile layer for the map background
  • The overlay layer for the map labels and additional information

The overlay layer can't be broken down into tiles (not supported by our map provider), so we need to show the whole layer as a single picture and then refresh it every time user pans or zooms the map.

The overlay layer can be implemented with onAdd and onRemove functions and then feeding an image element to the Leaflet as a layer. Here is the code:

import * as L from 'leaflet';

export class LabelOverlayLayer {

  onAdd(map) { = map;

    this.image = L.DomUtil.create('img', 'leaflet-tile-loaded');

    map.on('moveend', this.render, this);

  onRemove (map) {
    map.getPanes().overlayPane.removeChild(this.image);'moveend', this.render, this);

  render() {
    let bounds =, mapSize =;
    let se = bounds.getSouthEast(), nw = bounds.getNorthWest();

    let tileUrl = `${nw.lng}&latmin=${}&lonmax=${se.lng}&latmax=${}&width=${Math.floor(mapSize.x)}&height=${Math.floor(mapSize.y)}`;
    this.image.src = tileUrl;

    let pos =;
    L.DomUtil.setPosition(this.image, pos, false);

The usage of this layer in the map component is trivial: LabelOverlayLayer());

Use the Map Component

The map component is ready to be used in the application:

<require from="./components/map"></require>
<div  style="height: 700px">

The container around the map should have a non-zero height, so I made it fixed in the example above.

Don't forget to bundle the leaflet assets by including the following lines into your bundles.json:

"includes": [
  // ...