F#

Farmer or Pulumi? Why not both!

Azure Infrastucture as Code using F#: combining Pulumi and Farmer

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Unit Testing Cloud Deployments with Pulumi in F#

Developing infrastructure programs in F# with unit tests, TDD, and mocks

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Santa Brings Cloud to Every Developer

How Santa Cloud uses F# and Pulumi to bring cloud resources to the homes of software engineers.

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A Fairy Tale of F# and Durable Functions

How F# and Azure Durable Functions make children happy (most developers are still kids at heart)

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Monads explained in C# (again)

Yet another Monad tutorial, this time for C# OOP developers

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Awesome F# Exchange 2018

I’m writing this post in the train to London Stensted, on my way back from F# Exchange 2018 conference. F# Exchange is a yearly conference taking place in London, and 2018 edition was the first one for me personally.

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Azure Durable Functions in F#

Azure Functions are designed for stateless, fast-to-execute, simple actions. Typically, they are triggered by an HTTP call or a queue message, then they read something from the storage or database and return the result to the caller or send it to another queue.

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Tic-Tac-Toe with F#, Azure Functions, HATEOAS and Property-Based Testing

A toy application built with F# and Azure Functions: a simple end-to-end implementation from domain design to property-based tests.

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Precompiled Azure Functions in F#

This post is giving a start to F# Advent Calendar in English 2017. Please follow the calendar for all the great posts to come. Azure Functions is a “serverless” cloud offering from Microsoft.

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Azure F#unctions Talk at FSharping Meetup in Prague

On November 8th 2017 I gave a talk about developing Azure Functions in F# at FSharping meetup in Prague. I really enjoyed giving this talk: the audience was great and asked awesome questions.

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Why F# and Functional Programming Talk at .NET Development Nederland Meetup

On May 8th 2017 I gave a talk at the .NET Development Nederland group in Amsterdam. Here are the slides for the people who were there and want to revisit the covered topics.

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Coding Puzzle in F#: Find the Number of Islands

Here’s a programming puzzle. Given 2D matrix of 0’s and 1’s, find the number of islands. A group of connected 1’s forms an island. For example, the below matrix contains 5 islands

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My Praise of Advent of Code 2016

During the last days of December I was pleasing my internal need for solving puzzles and tricky tasks by going through Advent of Code 2016 challenge.

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My Functional Programming & F# Talks at Webscale Architecture Meetup

On January 10th of 2017 I gave two talks at the Webscale Architecture NL meetup group in Utrecht. Here are the slides for the people who were there and want to revisit the covered topics.

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Introducing Stream Processing in F#

The post was published for F# Advent Calendar 2016, thus the examples are themed around the Christmas gifts. This article is my naive introduction to the data processing discipline called Stream Processing.

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Comparing Scala to F#

F# and Scala are quite similar languages from 10.000 feet view. Both are functional-first languages developed for the virtual machines where imperative languages dominate. C# for .NET and Java for JVM are still lingua franca, but alternatives are getting stronger.

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Building a Poker Bot: Functional Fold as Decision Tree Pattern

This is the fifth part of Building a Poker Bot series where I describe my experience developing bot software to play in online poker rooms. I’m building the bot with .

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Building a Poker Bot with Akka.NET Actors

This post lays out the most exciting part of the bot. I'll compose the recognition, flow, decision and mouse clicking parts together into the bot application. The application is a console executable interacting with multiple windows of poker room software.

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Functional Actor Patterns with Akka.NET and F#

My exploration of Actor model started with Akka.NET framework - a .NET port of JVM-based Akka. Actor programming model made a lot of sense to me, but once I started playing with it, some questions arose.

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Building a Poker Bot: Mouse Movements

The last step of the poker bot flow: clicking the buttons. The screen is already recognized, the hand is understood, the decisions are made and now the bot needs to execute the actions. This means clicking the right button at the poker table.

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Building a Poker Bot: String and Number Recognition

This is the second part of Building a Poker Bot series where I describe my experience developing bot software to play in online poker rooms. Reading cards and other fixed images was the first step. The bot should also be able to read different text-based information from the screen.

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Building a Poker Bot: Card Recognition

This is the first part of Building a Poker Bot series where I describe my experience developing bot software for online poker rooms. I'm building the bot with .NET framework and F# language which makes the task relatively easy and very enjoyable.

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