Poker Bot

Building a Poker Bot: Functional Fold as Decision Tree Pattern

*This is the fifth part of Building a Poker Bot series where I describe my experience developing bot software to play in online poker rooms.

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Building a Poker Bot with Akka.NET Actors

This post lays out the most exciting part of the bot. I'll compose the recognition, flow, decision and mouse clicking parts together into the bot application. The application is a console executable interacting with multiple windows of poker room software.

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Building a Poker Bot: Mouse Movements

The last step of the poker bot flow: clicking the buttons. The screen is already recognized, the hand is understood, the decisions are made and now the bot needs to execute the actions. This means clicking the right button at the poker table.

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Building a Poker Bot: String and Number Recognition

This is the second part of Building a Poker Bot series where I describe my experience developing bot software to play in online poker rooms. Reading cards and other fixed images was the first step. The bot should also be able to read different text-based information from the screen.

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Building a Poker Bot: Card Recognition

This is the first part of Building a Poker Bot series where I describe my experience developing bot software for online poker rooms. I'm building the bot with .NET framework and F# language which makes the task relatively easy and very enjoyable.

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